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Subject: Imagine Bested Update II
Date: Mon, 30 May 1994 13:22:30 -0400 (EDT)
From: Lamar Milligan <lamarm@moe.coe.uga.edu>

	Hi all, once again....

		I have gotten quite a few responses re my Caligari trueSpace
dilemma.  And although many have said basically the same thing, I thought 
I would place a summary of trueSpace here, as I have been requested to do
by some IML readers.

		Caligari trueSpace is either, depending on who you listen 
to, a PC port of Caligari Broadcast on the Amiga, or, as Caligari Corp. 
claims, one step above that.  It has an ultra-fast modeling and rendering 
engine, organic deformation a-la Caligari Amiga, VERY flexible surface 
textures(i.e. being able to take a paintbrush and -paint- the surface of 
your object with different textures), and is definitely worth the money I 
spent.  Supposedly.  
		The demo I saw at COMDex was running on a 486 ??mhz box, 
and could render an object out of the scene about two inches-by four 
inches, in about four seconds.  In addition to single-object rendering, 
you can do single-polygon rendering, or field rendering.  This makes it 
very handy for testing the effects of lights on a single object, etc.
		TrueSpace also uses an organic deformation lattice which 
you can place within the scenery of your render, which can remain 
invisible, but warp any object which passes through it.
		If anyone is interested, I have a couple sheets of 
trueSpace propoganda which I could attempt to scan and uuencode out.  It 
would be my first uuencoding, but I'll be happy to give it a go!!

		Once again, thanx everybody for the great response.
			Benjamin Milligan
			lamarm@moe.coe.uga.edu

BTW, A scanned image may be too big.  I could possible OCR the sheets....


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